January 09, 2004

OMG!!! LAG!!1!!!11!1

So we spent our day in Ssra farming green metal since we were expecting certain mobs up. We finally get enough healers on, so we start making our way to our first target, AL. We get there and start killing him, and IH starts zoning in for an Emp raid. No biggie, we've always managed to work with/around IH when it comes to raids, and we're used to a little bit of lag when IH or MC has an Emp raid. AL dies, yay us.

Then we notice that Rhoz is up. So we haul ass down to the basement to start working on the triggers. A group had just left, so we knew we had a short wait ahead of us waiting on the repops before we could trigger the cycle. Boy were we ever wrong.

With 115+ ppl in the zone, the lag became unbearable. It got to the point to where mobs weren't respawning. Our triggers which were 2 hour spawns, hadn't spawned in the 2.5 hours we sat there waiting on em. IH killed Blood, and Emp wouldn't become targetable.

Finally after waiting around, we sent the majority of our raid outside to The Grey to cut down the lag. This worked. IH was able to beat Emp, and once they left the zone our mobs started spawning....after waiting 3+ fuggin hours!!!

But we whacked Cursed, and Nagi broke free from his int caster loot curse, so all was good.

After Cursed, we ran down to kill our favorite new farm mob (GotS) again, and then called it a night.

Here's the loot that didn't rot!

So all in all, another busy night of upgrading the guild!

That's about it for this time. We'll have more to show this weekend.

Til then, taker easy fuggeroos

Gaeaan

raids010804.jpg

Posted by at January 9, 2004 03:02 AM
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